Did Obsidian Master the Art of the Efficient Epic?

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www.nytimes.com/2025/12/22/arts/outer-worlds-av…

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I am happy for their success, but I have a mixed opinion on their recent output.

A slight tangent, but you really see how far gaming has come when a relatively niche (by broader social standards, it’s not like GTA or even say Super Mario) RPG company gets a piece in the New York Times.

It’s not an article every day, but the NYT has had some pretty great gaming articles in the time I’ve been subscribed. There was a profile on Shigeru Miyamoto, sort of breaking the reality distortion field we’ve created around him and Nintendo, where he’s bringing up the new class of Nintendo designers with a goal to make games that can sell 30M copies. It’s also not uncommon for them to cover smaller games, as they, for instance, did a story on the still-unreleased Way to the Woods.

Sure, 20 years ago you’d never see something like this (and it’s not only NYT).




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Pentiment is the only game I like made by modern Obsidian.

Pillars of Eternity II is one of my favorites, if you haven’t played it, and I loved Avowed and Outer Worlds 2 this year. I do consider Avowed to be more of an action game than an RPG though.

Grounded is such a great game too if you like survival

I’ve enjoyed a survival game here and there, but it doesn’t look like the multiplayer of Grounded survives offline, which is a deal-breaker for me, especially when so many of its peers have it.





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